• Epic Game Jam - Round #2

  • Yolo Holidays

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    Last week, we went on a yolo trip. I let you guess where we went!

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  • Bacon Game Jam 9 - The Rise of Akeicha

  • Faith 0.2

  • Gamedev Suisse-Romande Meetup & Fantasy Basel

  • The Vanishing of Ethan Carter - Staging of Story in Video-Games

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    On Tuesday the 12th of May, we had the opportunity to present in front of the Bachelor students in Game Design of the ZHdK a game of our choice and explain how the story is stagged or how is the narration done. I chose the Vanishing of Ethan Carter, because it was a game that was taking the dust in my Steam library.

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  • Fresh Off The Boat - a game for NewsGames Hackathon at ZHdK

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    We created a game in 4 hours. That was the challenge of the ZHdK NewsGames Hackathon of the 6th of May.  NewsGames are a special genre between Serious Games and Traditionnal Video-Games, about news, events or political situations (Papers Please can be considered a News Game).

    Sisyphus 1

    We decided to create a game about immigration, with a very macabre concept. The player tries to rescue Africans refugees who are drowning. At the end of the game, a newspaper indicates how many people died.

    I really like the adrenalin of those types of challenges, so it was a nice afternoon doing “Fresh Off The Boat”. You can play it here for Windows 64bits: <a href=”/games/FreshOffTheBoat.zip</a>

    Links:

    http://gamedesign.zhdk.ch/de/news/zhdk-game-design-der-zdok-2015

    http://zhdkngh.tumblr.com/

    https://vine.co/tags/zhdkngh

  • Ludum Dare Spring 2015

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    Last week-end, I made Super Splash Fistiguffs for the Ludum dare 32. Our team was composed with Kevin Peclet, a very talented artist that I met at the Swiss French Game Developer Meetup. He works on Starfallen, an exploration Rogue-lite. Hamza "Tenchi" Haiken made the music.

    Kevin and I took the train on Saturday morning for Basel. A location was organized in the Oslo Spielhalle. We brainstormed the idea in the 2hours of the trip. Kevin wanted to test something new, so he proposed a local multi-player game in the spirit of Towerfall. We wanted something not too serious, so there would have cats. What does cat hate? Water. So, water gun it was. Now, let's go on the Post-Mortem:

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  • Codesign With Super-Density

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    For the International Workshop in Hong Kong, I chose to pass the week with the Honk Kong students of the HKDI (The Design Institute). The result of this workshop was a performance where students from Zürich and Hong Kong lived together in a village. We were 9 students, 4 from Zürich and 5 from Hong Kong.

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  • Honk Kong and Macau

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    I went in Hong Kong for an International Workshop. With Keng, a design colleage, we took the plane on Wednesday from Zürich to Moscow, Moscow to Bangkok, Bangkok to Hong Kong. There were 50 minutes transit time in Moscow, that's why we didn't go directly from Moscow to Hong Kong. Thanks Obama!

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