Talk slide

Earlier this year, I submitted a talk for the new gamedev track at CppCon in Denver, Colorado. I received a positive answer in June and I spent the summer working on the presentation and a little demo to support my talk:

Splash Online

I took the basic gameplay and assets of our game Splash Blast Panic which was made in Unity from 2016 to 2018 and ported it to C++ using SDL2 renderer + Spine + Fmod. For this, I also needed a physics engine that supported rollback and determinism, so I made my own called NekoPhysics.

Flight to Denver

So on Saturday, I took my flight to Newark then to Denver after doing two rehearsals of my talk (one at the Suisse Romande Game Developers meetup and the other one at school). I finally arrived to the Gaylord Rockies Resort (the hotel where the conference happens) after being awake for too long. My talk was scheduled for Thursday, so I had plenty of times to recover from the jetlag.

The hotel

The next day, we went in the mountains to take a steam train ride and socialize. I was a bit tired, but I survived and enjoyed talking with other developers from completely different fields.

Train ride

There are a lot of talks at once at CppCon, so sometimes, it is really hard to choose (however they are all recorded so you can watch them later when they get published). Here is a list of talks that I liked:

Then finally came the time of my talk. I felt confident, the room was full and thankfully because of practice, I gave a talk I was happy about. You can find it here:

Funny enough, Sherry Ignatchenko proposed me a job at Six Impossible Things After Breakfast right after my talk. A new chapter of my life is opening up. I leave you with some photos of Denver.