Talks
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Upcoming:
- Inside a Small Game Engine: An Architecture Tour in Modern C++ at CppCon 2026 in Denver, USA.
- Beach Slap Technical Postmortem: Fast Online Multiplayer the Hard-Won Way at Gamespace Conference 2026 in Zurich, Switzerland
Past:
- Faire un jeu en ligne multijoueur avec un système rollback, at ADDON 2025 (slides, video)
- A Simple Rollback System in C++ : The Secrets Behind Online Multiplayer Games, at CppCon2024 (slides, video)
- Optimisation: une approche continue, at ADDON 2023 (slides, video)
- Game Jam as Design Method, at Slavic Game Jam 2019 (slides)
- From Game Jam to Commercial Product, at ADDON 2017 (slides)
- Pratiques du Game Design, at Swiss Game Academy 2016 (slides)
- Game Jam as Design Method, at the MAD Chit-Chat 2016 of the Zurich University of the Arts (slides)