Swiss Train Jam
It is 18:32, as I come back for the first experiment shot of the Swiss Train Jam, an 8-hours game jam travelling thourgh the unknown parts of Switzerland. We were 5 participants, changing trains every hour, and jamming in some extreme condition of movement.
The theme that was given by David Javet early in the morning was: Rail. We divided in two teams and the results of the day are two games: Cow Lateral Damage and Meow Railways. I took a lot of pictures and activated my social network mode. As you can see:
Arrival at Zweisimmen. Some photos from the Golden Pass. #swisstrainjam #swissgames #gamedev pic.twitter.com/hLSoQwZpuT
— Elias Farhan (@kraklegrand) February 14, 2016
Meow Railways, a #swisstrainjam entry. #swissgames #gamedev pic.twitter.com/R4J1eXkDKC — Elias Farhan (@kraklegrand) February 14, 2016
Cow Lateral Damage, a #swisstrainjam entry. pic.twitter.com/bfIDF0ROwK
— Elias Farhan (@kraklegrand) February 14, 2016
The 0th edition of #swisstrainjam is over. Awesome experience before @IndieTrainJam. #swissgames #gamedev pic.twitter.com/bnxU4gjYH5 — Elias Farhan (@kraklegrand) February 14, 2016
My experience was that a trip should at least be 30 minutes to be productive and comfortable. The trip from Lausanne to Montreux was a bit to short, but the pause in Spiez that I was afraid of was actually very welcome. The landscapes of Switzerland are wonderful and oxygen the process of being in front of the computer. We had a lot of fun together and the transit between each train is a nice way to pace the game jam. I learned a lot of useful things for a real first edition and I hope that scaling up the format will not destroy the fun of it.
