Elias Farhan
About Games Blog Projects Talks
  • Epic Game Jam - Round #2

    July 06, 2015

    gamedev

    MeowZeDong_Banner

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  • Yolo Holidays

    July 06, 2015

    travel

    IMG_1004[1]

    Last week, we went on a yolo trip. I let you guess where we went!

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  • Bacon Game Jam 9 - The Rise of Akeicha

    June 17, 2015

    gamedev

    Akeicha 2015-06-15 15-56-14-44

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  • Faith 0.2

    June 12, 2015

    gamedev

    Sisyphus

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  • Gamedev Suisse-Romande Meetup & Fantasy Basel

    May 17, 2015

    gamedev

    IMG_0787[1]

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  • The Vanishing of Ethan Carter - Staging of Story in Video-Games

    May 14, 2015

    graphics

    Vanising2

    On Tuesday the 12th of May, we had the opportunity to present in front of the Bachelor students in Game Design of the ZHdK a game of our choice and explain how the story is stagged or how is the narration done. I chose the Vanishing of Ethan Carter, because it was a game that was taking the dust in my Steam library.

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  • Fresh Off The Boat - a game for NewsGames Hackathon at ZHdK

    May 07, 2015

    gamedev

    Sisyphus 1

    We created a game in 4 hours. That was the challenge of the ZHdK NewsGames Hackathon of the 6th of May.  NewsGames are a special genre between Serious Games and Traditionnal Video-Games, about news, events or political situations (Papers Please can be considered a News Game).

    Sisyphus 1

    We decided to create a game about immigration, with a very macabre concept. The player tries to rescue Africans refugees who are drowning. At the end of the game, a newspaper indicates how many people died.

    I really like the adrenalin of those types of challenges, so it was a nice afternoon doing “Fresh Off The Boat”. You can play it here for Windows 64bits: <a href=”/games/FreshOffTheBoat.zip</a>

    Links:

    http://gamedesign.zhdk.ch/de/news/zhdk-game-design-der-zdok-2015

    http://zhdkngh.tumblr.com/

    https://vine.co/tags/zhdkngh

  • Ludum Dare Spring 2015

    April 27, 2015

    gamedev

    start_screen

    Last week-end, I made Super Splash Fistiguffs for the Ludum dare 32. Our team was composed with Kevin Peclet, a very talented artist that I met at the Swiss French Game Developer Meetup. He works on Starfallen, an exploration Rogue-lite. Hamza "Tenchi" Haiken made the music.

    Kevin and I took the train on Saturday morning for Basel. A location was organized in the Oslo Spielhalle. We brainstormed the idea in the 2hours of the trip. Kevin wanted to test something new, so he proposed a local multi-player game in the spirit of Towerfall. We wanted something not too serious, so there would have cats. What does cat hate? Water. So, water gun it was. Now, let's go on the Post-Mortem:

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  • Codesign With Super-Density

    March 30, 2015

    travel

    Sisyphus 1

    For the International Workshop in Hong Kong, I chose to pass the week with the Honk Kong students of the HKDI (The Design Institute). The result of this workshop was a performance where students from Zürich and Hong Kong lived together in a village. We were 9 students, 4 from Zürich and 5 from Hong Kong.

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  • Honk Kong and Macau

    March 30, 2015

    travel

    Sisyphus 1

    I went in Hong Kong for an International Workshop. With Keng, a design colleage, we took the plane on Wednesday from Zürich to Moscow, Moscow to Bangkok, Bangkok to Hong Kong. There were 50 minutes transit time in Moscow, that's why we didn't go directly from Moscow to Hong Kong. Thanks Obama!

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Categories

  • gamedev
  • graphics
  • c++
  • travel
  • thoughts

All Posts

  • Why I still teach OpenGL ES 3.0 Jan 27, 2026
  • 2025 wrapup Jan 5, 2026
  • Graphics Programming Conference 2025 Nov 21, 2025
  • Herofest + Stunfest 2025 Oct 27, 2025
  • SAE convention 2025 Oct 22, 2025
  • Korean trip 2025 Sep 19, 2025
  • BIC Fest 2025 Aug 19, 2025
  • ADDON 2025 Apr 19, 2025
  • 2024 Wrap up! Dec 31, 2024
  • CppCon 2024 Sep 25, 2024
  • Japan Trip - Winter Holidays 2023 Jan 12, 2024
  • CompGraphEditor First Version Nov 29, 2023
  • Japan trip 2022 Sep 5, 2022
  • Game Systems in Unity Mar 6, 2022
  • Japan Holiday 2019 Sep 17, 2019
  • Soup Raiders: Jailbreak - patch 2019 Jul 15, 2019
  • Nordic Game Conference 2019 May 26, 2019
  • Reboot Develop Blue 2019 Apr 14, 2019
  • Train Jam & GDC 2019 Mar 23, 2019
  • BIC Fest 2018 Sep 17, 2018
  • Nordic Game Jam Apr 22, 2018
  • Polymanga & PolyLAN Apr 2, 2018
  • Orbital Game Jam Mar 19, 2018
  • Taipei Game Show 2018 Feb 5, 2018
  • Pax West 2017 Sep 12, 2017
  • My beloved Meetup Jun 17, 2017
  • Can't stop the jamming! Jun 4, 2017
  • ADDON 2017 - A replacement of the Stunfest pause Jun 4, 2017
  • Beginning of May 2017 holidays May 14, 2017
  • Nordic Game Jam 17 Apr 23, 2017
  • NSFW - SAE (Super Awesome Extreme) Game Jam - Robot, Mon Chéri Mar 19, 2017
  • Indie Train Jam 2017 and GDC17 Mar 3, 2017
  • Level Up Game Jam 2017 Feb 22, 2017
  • Global Game Jam 2017 - HoP-PiE-PoP Jan 22, 2017
  • I am a teacher! Dec 31, 2016
  • Tokyo Game Show 2016 Oct 17, 2016
  • Soup Raiders: Jailbreak - Post-Mortem of #GBJam 5 doing a real homebrew gameboy rom Oct 17, 2016
  • Gamescom 2016 Oct 17, 2016
  • Post-Mortem Frankenstein Play Jam and Epic Game Jam Round #3 Jul 24, 2016
  • On the act of Jamming Jul 24, 2016
  • Polymanga+PolyLAN+Fishcat jam+Fantasy Basel+Stunfest Jun 8, 2016
  • Frankenstein Play Jam (9-19th June) Jun 8, 2016
  • LvlUp Game Jam/Train Jam/International Conference on Game Jams/Game Developer's Conference Apr 14, 2016
  • Amsterdam Seminar Trip Feb 14, 2016
  • Swiss Train Jam Feb 14, 2016
  • SGDA General Meeting Feb 14, 2016
  • Global Game Jam 2016 - The Witch, The Irish, and The Imp Feb 7, 2016
  • Ludicious 2016 Jan 25, 2016
  • Kitten Bubble - a ZX Sequel Jam entry Dec 22, 2015
  • I lost the game jam Dec 13, 2015
  • First I3 game jam, second iteration Dec 13, 2015
  • Catpcha - a PROCJAM post-mortem Nov 24, 2015
  • Yolo Holidays Nov 2, 2015
  • Fire Monsters - Kid Game Jam 2015 Post-Mortem Oct 25, 2015
  • Splash - SuisseToy & gameZ Oct 6, 2015
  • Black Whiskers - a GBJam 4 entry post-mortem Sep 21, 2015
  • Sardegna Sep 8, 2015
  • GBJam 4 - Catptain Hook Aug 7, 2015
  • Project Splash Jul 20, 2015
  • New Master Project - Gamejam as Design Method Jul 7, 2015
  • Epic Game Jam - Round #2 Jul 6, 2015
  • Yolo Holidays Jul 6, 2015
  • Bacon Game Jam 9 - The Rise of Akeicha Jun 17, 2015
  • Faith 0.2 Jun 12, 2015
  • Gamedev Suisse-Romande Meetup & Fantasy Basel May 17, 2015
  • The Vanishing of Ethan Carter - Staging of Story in Video-Games May 14, 2015
  • Fresh Off The Boat - a game for NewsGames Hackathon at ZHdK May 7, 2015
  • Ludum Dare Spring 2015 Apr 27, 2015
  • Codesign With Super-Density Mar 30, 2015
  • Honk Kong and Macau Mar 30, 2015
  • Flower Granny Mar 24, 2015
  • Faith 0.1 Mar 12, 2015
  • #NotInYourMouth Mar 12, 2015
  • Devonshire Mar 9, 2015
  • Value of a person is 11 Mar 2, 2015
  • Outlane - Pinball & Arcade Mar 2, 2015
  • Master Project Idea Presentation Feb 26, 2015
  • Nordic Game Jam 2015 Feb 9, 2015
  • Global Game Jam 2015 Jan 26, 2015
  • Post-Human Jam 2014 Nov 28, 2014
  • Hello World Nov 21, 2014

Elias Farhan

  • Elias Farhan
  • elias.farhan@team-kwakwa.com

Elias Farhan is a indie game developer, programmer, teacher and speaker. He has fun with the gameboy, computer graphics, game engine programming, C++, prototyping with Unity and online multiplayer game programming.