Posts: gamedev

soupraiders native

Soup Raiders Goes Native: Porting the demo from Unity

A port is not simply “the same game in another engine” or “just an emulator”. It is a long series of decisions about what to do with the original content (art, code and audio) to create a new version with its own set of constraints. In this blog post, I...

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soupraiders native

Soup Raiders Goes Native: Introduction

Two weeks ago, I announced that my talk was accepted for CppCon 2026, happening in about a month in Denver (on Tuesday, September 15th, to be more exact). The talk...

gamedev cpp

Herofest + Stunfest 2025

This month was eventful for Beach Slap. First stop was Herofest in Bern. We bought a new TV that we needed to setup on the first day. After this littel...

gamedev

BIC Fest 2025

Last time that I went to Korea was in 2018 for BIC Fest (post here). So I was happy that I could back this year and then enjoy some holidays...

gamedev travel

ADDON 2025

This year, I went to the ADDON conference in Rennes like I did in 2023. It’s a really nice conference where the organizers are not afraid for the speakers to...

gamedev travel

Japan trip 2022

I went to Japan in August-Septembre 2022 for BitSummit to present Soup Raiders. At the same time, I planned a big trip there. Here is a small video with the...

gamedev travel

Nordic Game Conference 2019

Next to Malmö train station During a cold May month in Switzerland, we went north to get warmer and showcase Soup Raiders at the Nordic Game Conference. I took the...

gamedev travel

Reboot Develop Blue 2019

Reboot Develop Blue is my yearly conference since last year in April. The lineup of speakers are always crazy and the costs are super cheap, adding that we are by...

gamedev travel

Train Jam & GDC 2019

In March, I went to GDC with Alexis Simonetta to showcase our game Soup Raiders. Our goal was to get contact with publishers. But before that, our first stop was...

gamedev travel

BIC Fest 2018

In mid-September, I went to South Korea for the BIC Festival (Busan Indie Connect, not to confuse with Casual Connect) with a little detour in Seoul. The first thing that...

gamedev travel

Nordic Game Jam

I took one week and half for the Nordic Game Jam and the Reboot: Develop conference. Switching from 10°C-15°C to 25°C-30°C was pretty brutal, but immensely needed. I was pretty...

gamedev travel

Polymanga & PolyLAN

The Easter week-end was a long one. It started on Friday morning at 8:00am at Montreux to get our entrance and setup the booth at Polymanga. For a second time...

gamedev travel

Orbital Game Jam

Between Sat. March 17th to Sun. March 18th, Alexis and I went to the Orbital Game Jam, a small student game jam at the EPFL. Unlike most game jams, it only...

gamedev

Taipei Game Show 2018

After some months of production hibernation, we showcased Splash Blast Panic at the Ludicious and the Taipei Game Show on the Nintendo Switch. The game is running great and we...

gamedev travel

Pax West 2017

After the Numerik Games, we prepared our luggage and flew to the United States of America to go to Seattle for the Penny Arcade Expo (Pax West). We were supposed...

gamedev travel

My beloved Meetup

Every month, game developers from all around the Swiss French part come together for a casual meetup to learn about a new subject and drink some beers. It is the...

gamedev thoughts

Can't stop the jamming!

I remember my post from last year. After one year and a half of exhausting jamming and master study, I was starting to get bored by game jams. But I...

gamedev

Nordic Game Jam 17

With Julia Klement, we went on holiday in Copenhagen during the freezing week of Spring. Maybe not the best timing, but we went there also for the Nordic Game Jam...

gamedev travel

Indie Train Jam 2017 and GDC17

March was an intense month for me. After we signed the contract with our new publisher Digital Smash for the upcoming release of our game, it was time for Kevin...

gamedev travel

Level Up Game Jam 2017

Before I went to GDC, I had the 10th anniversary of my exams from college on February 16th and it is a tradition from my school to invite all the...

gamedev

Global Game Jam 2017 - HoP-PiE-PoP

For this year’s Global Game Jam, Kevin and I combined our forces with David Javet and Mathieu Pellet from Team Tchagata, and joined later on Saturday by Antoine Tuloup. We...

gamedev

I am a teacher!

I started in October 2016 a new job as Games Programming teacher at the SAE Institute Geneva, a private multimedia university. As a newly graduated professional in game design, it...

gamedev thoughts

Tokyo Game Show 2016

Tokyo, the Mecca of okatus, gamers and game developers alike. We were surprised to be selected for the Tokyo Game Show 2016 with Splash Blast Panic and for me, it...

gamedev travel

Gamescom 2016

It has been two very long weeks. Kevin and I were working hard to have the best Splash version for the tournament and for the Gamescom. For me, the work...

gamedev travel

On the act of Jamming

I have it, my master degree in Game Design. I got the best grades of the class (ex aequo with Philomena Schwab, one of the most successful game designer in...

gamedev thoughts

Frankenstein Play Jam (9-19th June)

Game jams are mostly gameful events with playful outcomes. It means that game jams are regulated events that allow participants to create crazy games. But often, as we participate in...

gamedev

Swiss Train Jam

It is 18:32, as I come back for the first experiment shot of the Swiss Train Jam, an 8-hours game jam travelling thourgh the unknown parts of Switzerland. We were...

gamedev travel

SGDA General Meeting

I officially represent the Swiss-French community in the Swiss Game Developer Association. I presented my ideas to bridge the two communities in front of 11 voting members. Swiss Train Jam...

gamedev

Ludicious 2016

2016-01-25 23:14:05 From Friday the 22th to Sunday the 24th of January, I was at the Ludicious Festival in Zürich. The lineup of speakers was incredible, John & Brenda Romera...

gamedev travel

Kitten Bubble - a ZX Sequel Jam entry

After Ludum Dare Compo disaster, I needed to retake some confidence in my game jam skills. I met Chin during the Zürich two weeks ago and because we both had...

gamedev

gamedev

I lost the game jam

My #LDJAM Compo "Fat Cat Rock'n'Roll" #gamedev #indiedev pic.twitter.com/XShNDCgaMO — Elias Farhan (@kraklegrand) December 12, 2015 It’s 7:50PM and I’m going home with the train. I was in Thun for...

gamedev thoughts

First I3 game jam, second iteration

What is I3 game jam? It’s a Swiss-French community-based attempt to “commercial” or “In-Studio” game jam. You could see Amnesia Fortnight as a model. Practically, it is 26 Swiss-French Game...

gamedev

Catpcha - a PROCJAM post-mortem

From November 7th to November 16th 2015, I participate with Ivan Guliza to the PROCJAM. The goal was to have fun creating a game with procedural generation. Of course, I...

gamedev

Splash - SuisseToy & gameZ

Here was our booth for Splash from Wednesday to Sunday (30th of September to 4th of October 2015). If there is something in the previous phrase, it’s probably the part...

gamedev

GBJam 4 - Catptain Hook

It was a long boring, hot month of July. It started right with some holidays in the north of Italy and in Austria, it was epic with the Epic Game...

gamedev

Project Splash

Since the end of the Ludum Dare 31, I continued to work on Super Splash Fisticuffs who is now renamed as Project Splash until we find a better name. The...

gamedev

Epic Game Jam - Round #2

Last week-end, I participate to te Epic Game Jam Round #2. We made “Meow Zedong, The Great Helmsman, Future Chairman, The Urinal Leap Forward” (a 74 characters title) a 3d...

gamedev

Bacon Game Jam 9 - The Rise of Akeicha

Last week-end, I created “The Rise of Akeicha” for Bacon Game Jam 9, the reddit gamejam. It is a point’n’click adventure where you play as Akeicha, a woman living in...

gamedev

Faith 0.2

So, after a semester of research for my master project, here is the second version of my prototype. It contains three different stages: The Leap of Faith The Sisyphus’ Myth...

gamedev

Ludum Dare Spring 2015

Last week-end, I made Super Splash Fistiguffs for the Ludum dare 32. Our team was composed with Kevin Peclet, a very talented artist that I met at the Swiss French...

gamedev

Faith 0.1

Today, in the Research Workshop, we had to finish our master project O_O So I took the opportunity to play with the concept of my master project and create Faith...

gamedev

#NotInYourMouth

The best conference I followed in the last two years" said Stefano Vanotti, the Research Workshop responsible. That is the feedback we received for the conference we organized. The conference...

gamedev

Outlane - Pinball & Arcade

For the ETH course "Game Programming", we were in an arcade pinball bar. The ETH course is a cooperation from ZHdK and ETH with support of Disney Research Project. The...

gamedev

Master Project Idea Presentation

So, I just began one week ago a Master in Game Design at the Zürich University of Art. We are 6 students in the 1. Semester and there are also...

gamedev

Nordic Game Jam 2015

Nordic Game Jam is the biggest local game jam in the world. It happened in Copenhagen, Denmark.  731 game developers went to make a game in 48 hours. I went...

gamedev travel

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Global Game Jam 2015

Damn, I should write more on this blog. I had a fun week on Lyon for the Global Game Jam, with Dan, Valentin, Virgile and Dorian. The Jam theme was...

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Post-Human Jam 2014

I will be in Monthey for the Post-Human Jam. We will represent Team-KwaKwa with Dan and Tenchi. Seems the jam is more oriented through the cyberpunk genre and we will...

gamedev

Hello World

I’m opening this new blog where I will put my next events, thoughts, games from jams, musics, etc…

gamedev