NetworkServer is a network server using SFML sockets.
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#include <network_server.h>
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| enum class | PacketSocketSource { TCP
, UDP
} |
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| void | SendReliablePacket (std::unique_ptr< Packet > packet) override |
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| void | SendUnreliablePacket (std::unique_ptr< Packet > packet) override |
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| void | Begin () override |
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| void | Update (sf::Time dt) override |
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| void | End () override |
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void | SetTcpPort (unsigned short i) |
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bool | IsOpen () const |
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virtual void | SendReliablePacket (std::unique_ptr< Packet > packet)=0 |
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virtual void | SendUnreliablePacket (std::unique_ptr< Packet > packet)=0 |
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virtual void | Begin ()=0 |
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virtual void | Update (sf::Time dt)=0 |
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virtual void | End ()=0 |
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NetworkServer is a network server using SFML sockets.
◆ Begin()
| void game::NetworkServer::Begin |
( |
| ) |
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overridevirtual |
◆ End()
| void game::NetworkServer::End |
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| ) |
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overridevirtual |
◆ SendReliablePacket()
| void game::NetworkServer::SendReliablePacket |
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std::unique_ptr< Packet > |
packet | ) |
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overridevirtual |
◆ SendUnreliablePacket()
| void game::NetworkServer::SendUnreliablePacket |
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std::unique_ptr< Packet > |
packet | ) |
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overridevirtual |
◆ SpawnNewPlayer()
◆ Update()
| void game::NetworkServer::Update |
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sf::Time |
dt | ) |
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overridevirtual |
The documentation for this class was generated from the following files:
- G:/Development/SAE/921/GPR5100_Rollback/game/include/network/network_server.h
- G:/Development/SAE/921/GPR5100_Rollback/game/src/network/network_server.cpp