GPR5100 - Rollback
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game::NetworkServer Member List

This is the complete list of members for game::NetworkServer, including all inherited members.

Begin() override (defined in game::NetworkServer)game::NetworkServervirtual
clientMap_ (defined in game::Server)game::Serverprotected
End() override (defined in game::NetworkServer)game::NetworkServervirtual
gameManager_ (defined in game::Server)game::Serverprotected
IsOpen() const (defined in game::NetworkServer)game::NetworkServer
lastPlayerNumber_ (defined in game::Server)game::Serverprotected
PacketSocketSource enum name (defined in game::NetworkServer)game::NetworkServer
ReceivePacket(std::unique_ptr< Packet > packet)game::Serverprotectedvirtual
SendReliablePacket(std::unique_ptr< Packet > packet) override (defined in game::NetworkServer)game::NetworkServervirtual
SendUnreliablePacket(std::unique_ptr< Packet > packet) override (defined in game::NetworkServer)game::NetworkServervirtual
SetTcpPort(unsigned short i) (defined in game::NetworkServer)game::NetworkServer
SpawnNewPlayer(ClientId clientId, PlayerNumber playerNumber) override (defined in game::NetworkServer)game::NetworkServerprotectedvirtual
Update(sf::Time dt) override (defined in game::NetworkServer)game::NetworkServervirtual
~PacketSenderInterface()=default (defined in game::PacketSenderInterface)game::PacketSenderInterfacevirtual
~SystemInterface()=default (defined in core::SystemInterface)core::SystemInterfacevirtual