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GPR5100 - Rollback
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This is the complete list of members for game::NetworkServer, including all inherited members.
| Begin() override (defined in game::NetworkServer) | game::NetworkServer | virtual |
| clientMap_ (defined in game::Server) | game::Server | protected |
| End() override (defined in game::NetworkServer) | game::NetworkServer | virtual |
| gameManager_ (defined in game::Server) | game::Server | protected |
| IsOpen() const (defined in game::NetworkServer) | game::NetworkServer | |
| lastPlayerNumber_ (defined in game::Server) | game::Server | protected |
| PacketSocketSource enum name (defined in game::NetworkServer) | game::NetworkServer | |
| ReceivePacket(std::unique_ptr< Packet > packet) | game::Server | protectedvirtual |
| SendReliablePacket(std::unique_ptr< Packet > packet) override (defined in game::NetworkServer) | game::NetworkServer | virtual |
| SendUnreliablePacket(std::unique_ptr< Packet > packet) override (defined in game::NetworkServer) | game::NetworkServer | virtual |
| SetTcpPort(unsigned short i) (defined in game::NetworkServer) | game::NetworkServer | |
| SpawnNewPlayer(ClientId clientId, PlayerNumber playerNumber) override (defined in game::NetworkServer) | game::NetworkServer | protectedvirtual |
| Update(sf::Time dt) override (defined in game::NetworkServer) | game::NetworkServer | virtual |
| ~PacketSenderInterface()=default (defined in game::PacketSenderInterface) | game::PacketSenderInterface | virtual |
| ~SystemInterface()=default (defined in core::SystemInterface) | core::SystemInterface | virtual |