Server is an interface to a network or simulated server. It owns a simple GameManager.
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#include <server.h>
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virtual void | SendReliablePacket (std::unique_ptr< Packet > packet)=0 |
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virtual void | SendUnreliablePacket (std::unique_ptr< Packet > packet)=0 |
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virtual void | Begin ()=0 |
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virtual void | Update (sf::Time dt)=0 |
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virtual void | End ()=0 |
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Server is an interface to a network or simulated server. It owns a simple GameManager.
◆ ReceivePacket()
| void game::Server::ReceivePacket |
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std::unique_ptr< Packet > |
packet | ) |
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ReceiveNetPacket is a method that is called when the Server receives a Packet from a Client.
- Parameters
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The documentation for this class was generated from the following files:
- G:/Development/SAE/921/GPR5100_Rollback/game/include/network/server.h
- G:/Development/SAE/921/GPR5100_Rollback/game/src/network/server.cpp