GPR5100 - Rollback
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game::Server Member List

This is the complete list of members for game::Server, including all inherited members.

Begin()=0 (defined in core::SystemInterface)core::SystemInterfacepure virtual
clientMap_ (defined in game::Server)game::Serverprotected
End()=0 (defined in core::SystemInterface)core::SystemInterfacepure virtual
gameManager_ (defined in game::Server)game::Serverprotected
lastPlayerNumber_ (defined in game::Server)game::Serverprotected
ReceivePacket(std::unique_ptr< Packet > packet)game::Serverprotectedvirtual
SendReliablePacket(std::unique_ptr< Packet > packet)=0 (defined in game::PacketSenderInterface)game::PacketSenderInterfacepure virtual
SendUnreliablePacket(std::unique_ptr< Packet > packet)=0 (defined in game::PacketSenderInterface)game::PacketSenderInterfacepure virtual
SpawnNewPlayer(ClientId clientId, PlayerNumber playerNumber)=0 (defined in game::Server)game::Serverprotectedpure virtual
Update(sf::Time dt)=0 (defined in core::SystemInterface)core::SystemInterfacepure virtual
~PacketSenderInterface()=default (defined in game::PacketSenderInterface)game::PacketSenderInterfacevirtual
~SystemInterface()=default (defined in core::SystemInterface)core::SystemInterfacevirtual