ClientApp is a App that owns a NetworkClient and shows it on the screen directly.
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#include <client_app.h>
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| void | Begin () override |
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| void | Update (sf::Time dt) override |
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| void | End () override |
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| void | DrawImGui () override |
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| void | OnEvent (const sf::Event &event) override |
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| void | Draw (sf::RenderTarget &window) override |
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virtual void | Draw (sf::RenderTarget &renderTarget)=0 |
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virtual void | DrawImGui ()=0 |
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virtual void | Begin ()=0 |
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virtual void | Update (sf::Time dt)=0 |
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virtual void | End ()=0 |
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virtual void | OnEvent (const sf::Event &event)=0 |
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ClientApp is a App that owns a NetworkClient and shows it on the screen directly.
◆ Begin()
| void game::ClientApp::Begin |
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overridevirtual |
◆ Draw()
| void game::ClientApp::Draw |
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sf::RenderTarget & |
window | ) |
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inlineoverridevirtual |
◆ DrawImGui()
| void game::ClientApp::DrawImGui |
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overridevirtual |
◆ End()
| void game::ClientApp::End |
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overridevirtual |
◆ OnEvent()
| void game::ClientApp::OnEvent |
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const sf::Event & |
event | ) |
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overridevirtual |
◆ Update()
| void game::ClientApp::Update |
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sf::Time |
dt | ) |
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overridevirtual |
The documentation for this class was generated from the following files:
- G:/Development/SAE/921/GPR5100_Rollback/game/include/network/client_app.h
- G:/Development/SAE/921/GPR5100_Rollback/game/src/network/client_app.cpp