Posts: gamedev
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Herofest + Stunfest 2025
October 27, 2025

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BIC Fest 2025
August 19, 2025

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ADDON 2025
April 19, 2025

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Japan trip 2022
September 05, 2022

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Soup Raiders: Jailbreak - patch 2019
July 15, 2019

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Nordic Game Conference 2019
May 26, 2019
Next to Malmö train station -
Reboot Develop Blue 2019
April 14, 2019

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Train Jam & GDC 2019
March 23, 2019

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BIC Fest 2018
September 17, 2018

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Nordic Game Jam
April 22, 2018

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Polymanga & PolyLAN
April 02, 2018

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Orbital Game Jam
March 19, 2018

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Taipei Game Show 2018
February 05, 2018

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Pax West 2017
September 12, 2017

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My beloved Meetup
June 17, 2017

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Can't stop the jamming!
June 04, 2017

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ADDON 2017 - A replacement of the Stunfest pause
June 04, 2017

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Nordic Game Jam 17
April 23, 2017

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NSFW - SAE (Super Awesome Extreme) Game Jam - Robot, Mon Chéri
March 19, 2017

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Indie Train Jam 2017 and GDC17
March 03, 2017

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Level Up Game Jam 2017
February 22, 2017

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Global Game Jam 2017 - HoP-PiE-PoP
January 22, 2017

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I am a teacher!
December 31, 2016

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Tokyo Game Show 2016
October 17, 2016

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Soup Raiders: Jailbreak - Post-Mortem of #GBJam 5 doing a real homebrew gameboy rom
October 17, 2016

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Gamescom 2016
October 17, 2016

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Post-Mortem Frankenstein Play Jam and Epic Game Jam Round #3
July 24, 2016

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On the act of Jamming
July 24, 2016

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Polymanga+PolyLAN+Fishcat jam+Fantasy Basel+Stunfest
June 08, 2016

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Frankenstein Play Jam (9-19th June)
June 08, 2016
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LvlUp Game Jam/Train Jam/International Conference on Game Jams/Game Developer's Conference
April 14, 2016

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Swiss Train Jam
February 14, 2016

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SGDA General Meeting
February 14, 2016

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Global Game Jam 2016 - The Witch, The Irish, and The Imp
February 07, 2016

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Ludicious 2016
January 25, 2016
2016-01-25 23:14:05

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Kitten Bubble - a ZX Sequel Jam entry
December 22, 2015

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I lost the game jam
December 13, 2015
My #LDJAM Compo "Fat Cat Rock'n'Roll" #gamedev #indiedev pic.twitter.com/XShNDCgaMO
— Elias Farhan (@kraklegrand) December 12, 2015 -
First I3 game jam, second iteration
December 13, 2015

What is I3 game jam? It’s a Swiss-French community-based attempt to “commercial” or “In-Studio” game jam. You could see Amnesia Fortnight as a model. Practically, it is 26 Swiss-French Game Developers at the same place working hard on the same game for 45 hours.
Look, all those swiss #indiedev working hard to create a game in a AAA jam style. #swissgame #gamejam pic.twitter.com/IolUf0oXFm
— I³ Game Jam (@i3gamejam) July 24, 2015 -
Catpcha - a PROCJAM post-mortem
November 24, 2015

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Fire Monsters - Kid Game Jam 2015 Post-Mortem
October 25, 2015

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Splash - SuisseToy & gameZ
October 06, 2015

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Black Whiskers - a GBJam 4 entry post-mortem
September 21, 2015
![IMG_1083[1]](/images/2015/08/title_screen2.gif)
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GBJam 4 - Catptain Hook
August 07, 2015
![IMG_1083[1]](http://4.bp.blogspot.com/-fNk62Hwmle4/VbjYBLwhcQI/AAAAAAAAWNI/re-o_Ok9sLs/s640/CK8nl7NUkAEYvYj.jpg)
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Project Splash
July 20, 2015
![IMG_1083[1]](/images/splash3.gif)
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New Master Project - Gamejam as Design Method
July 07, 2015
![IMG_1083[1]](/images/2015/07/IMG_10831.jpg)
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Epic Game Jam - Round #2
July 06, 2015

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Bacon Game Jam 9 - The Rise of Akeicha
June 17, 2015

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Faith 0.2
June 12, 2015

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Gamedev Suisse-Romande Meetup & Fantasy Basel
May 17, 2015
![IMG_0787[1]](/images/2015/05/IMG_07871-e1431886430646.jpg)
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Fresh Off The Boat - a game for NewsGames Hackathon at ZHdK
May 07, 2015

We created a game in 4 hours. That was the challenge of the ZHdK NewsGames Hackathon of the 6th of May. NewsGames are a special genre between Serious Games and Traditionnal Video-Games, about news, events or political situations (Papers Please can be considered a News Game).

We decided to create a game about immigration, with a very macabre concept. The player tries to rescue Africans refugees who are drowning. At the end of the game, a newspaper indicates how many people died.
I really like the adrenalin of those types of challenges, so it was a nice afternoon doing “Fresh Off The Boat”. You can play it here for Windows 64bits: <a href=”/games/FreshOffTheBoat.zip</a>
Links:
http://gamedesign.zhdk.ch/de/news/zhdk-game-design-der-zdok-2015
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Ludum Dare Spring 2015
April 27, 2015

Last week-end, I made Super Splash Fistiguffs for the Ludum dare 32. Our team was composed with Kevin Peclet, a very talented artist that I met at the Swiss French Game Developer Meetup. He works on Starfallen, an exploration Rogue-lite. Hamza "Tenchi" Haiken made the music.
Kevin and I took the train on Saturday morning for Basel. A location was organized in the Oslo Spielhalle. We brainstormed the idea in the 2hours of the trip. Kevin wanted to test something new, so he proposed a local multi-player game in the spirit of Towerfall. We wanted something not too serious, so there would have cats. What does cat hate? Water. So, water gun it was. Now, let's go on the Post-Mortem:
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Faith 0.1
March 12, 2015

Today, in the Research Workshop, we had to finish our master project O_O
So I took the opportunity to play with the concept of my master project and create Faith 0.1, a first version of the game I am trying to achieve.
You can play it here.
It’s Windows 64 only. WASD to move & jump.
Don’t hesitate to record you playing, I like feedback.
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#NotInYourMouth
March 12, 2015

The best conference I followed in the last two years" said Stefano Vanotti, the Research Workshop responsible. That is the feedback we received for the conference we organized. The conference can be described with this image:

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Outlane - Pinball & Arcade
March 02, 2015

For the ETH course "Game Programming", we were in an arcade pinball bar. The ETH course is a cooperation from ZHdK and ETH with support of Disney Research Project. The goal of the course is to create a game in a semester. The theme of the game should be link to "evolution". I will talk more about my experience about this course in an other post.
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Master Project Idea Presentation
February 26, 2015

So, I just began one week ago a Master in Game Design at the Zürich University of Art. We are 6 students in the 1. Semester and there are also 5 students in the 3. Semester, with also 40 students Design Master Students. The group atmosphere is really great, because we have different courses in common.
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Nordic Game Jam 2015
February 09, 2015

Nordic Game Jam is the biggest local game jam in the world. It happened in Copenhagen, Denmark. 731 game developers went to make a game in 48 hours.
I went there without expecting something, just meet people and make games. I found a couch-surfing by Mike, one of the organizers of the jam.
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Global Game Jam 2015
January 26, 2015
Damn, I should write more on this blog.
I had a fun week on Lyon for the Global Game Jam, with Dan, Valentin, Virgile and Dorian. The Jam theme was “What do we do now?” so we put ourself under the skin of a RPG hero who just killed the final boss. Title: Power Creep.
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Post-Human Jam 2014
November 28, 2014
I will be in Monthey for the Post-Human Jam. We will represent Team-KwaKwa with Dan and Tenchi. Seems the jam is more oriented through the cyberpunk genre and we will only have 24 hours to make a game (from Saturday noon to Sunday noon). In this thematic genre, we also made the Cyberpunk Jam back in March, with (STRIDERS), one of our best games. I will maybe stream some developments on my twitch channel (depending on the bandwidth).
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Hello World
November 21, 2014

I’m opening this new blog where I will put my next events, thoughts, games from jams, musics, etc…