GPR5100 - Rollback
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Public Attributes | List of all members
game::ValidateFramePacket Struct Reference

ValidateFramePacket is an UDP packet that is sent by the server to validate the last physics state of the world. More...

#include <packet_type.h>

Inheritance diagram for game::ValidateFramePacket:
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Collaboration diagram for game::ValidateFramePacket:
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Public Attributes

std::array< std::uint8_t, sizeof(Frame)> newValidateFrame {}
 
std::array< std::uint8_t, sizeof(PhysicsState) *maxPlayerNmbphysicsState {}
 
- Public Attributes inherited from game::Packet
PacketType packetType = PacketType::NONE
 

Detailed Description

ValidateFramePacket is an UDP packet that is sent by the server to validate the last physics state of the world.


The documentation for this struct was generated from the following file: