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GPR5100 - Rollback
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ValidateFramePacket is an UDP packet that is sent by the server to validate the last physics state of the world. More...
#include <packet_type.h>


Public Attributes | |
| std::array< std::uint8_t, sizeof(Frame)> | newValidateFrame {} |
| std::array< std::uint8_t, sizeof(PhysicsState) *maxPlayerNmb > | physicsState {} |
Public Attributes inherited from game::Packet | |
| PacketType | packetType = PacketType::NONE |
ValidateFramePacket is an UDP packet that is sent by the server to validate the last physics state of the world.