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GPR5100 - Rollback
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PlayerCharacter is a struct that holds information about the player character (when they can shoot again, their current input, and their current health). More...
#include <player_character.h>
Public Attributes | |
| float | shootingTime = 0.0f |
| PlayerInput | input = 0u |
| PlayerNumber | playerNumber = INVALID_PLAYER |
| short | health = playerHealth |
| float | invincibilityTime = 0.0f |
PlayerCharacter is a struct that holds information about the player character (when they can shoot again, their current input, and their current health).