GPR5100 - Rollback
Loading...
Searching...
No Matches
Public Attributes | List of all members
game::PlayerCharacter Struct Reference

PlayerCharacter is a struct that holds information about the player character (when they can shoot again, their current input, and their current health). More...

#include <player_character.h>

Public Attributes

float shootingTime = 0.0f
 
PlayerInput input = 0u
 
PlayerNumber playerNumber = INVALID_PLAYER
 
short health = playerHealth
 
float invincibilityTime = 0.0f
 

Detailed Description

PlayerCharacter is a struct that holds information about the player character (when they can shoot again, their current input, and their current health).


The documentation for this struct was generated from the following file: