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GPR5100 - Rollback
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PingPacket is an UDP Packet sent by the client to the server and resend by the server to measure the RTT between the client and the server. More...
#include <packet_type.h>


Public Attributes | |
| std::array< std::uint8_t, sizeof(unsigned long long)> | time {} |
| std::array< std::uint8_t, sizeof(ClientId)> | clientId {} |
Public Attributes inherited from game::Packet | |
| PacketType | packetType = PacketType::NONE |
PingPacket is an UDP Packet sent by the client to the server and resend by the server to measure the RTT between the client and the server.