GPR5100 - Rollback
Loading...
Searching...
No Matches
Public Attributes | List of all members
game::PingPacket Struct Reference

PingPacket is an UDP Packet sent by the client to the server and resend by the server to measure the RTT between the client and the server. More...

#include <packet_type.h>

Inheritance diagram for game::PingPacket:
Inheritance graph
[legend]
Collaboration diagram for game::PingPacket:
Collaboration graph
[legend]

Public Attributes

std::array< std::uint8_t, sizeof(unsigned long long)> time {}
 
std::array< std::uint8_t, sizeof(ClientId)> clientId {}
 
- Public Attributes inherited from game::Packet
PacketType packetType = PacketType::NONE
 

Detailed Description

PingPacket is an UDP Packet sent by the client to the server and resend by the server to measure the RTT between the client and the server.


The documentation for this struct was generated from the following file: