GPR5100 - Rollback
Loading...
Searching...
No Matches
Public Attributes | List of all members
game::JoinPacket Struct Reference

JoinPacket is a TCP Packet that is sent by a client to the server to join a game. More...

#include <packet_type.h>

Inheritance diagram for game::JoinPacket:
Inheritance graph
[legend]
Collaboration diagram for game::JoinPacket:
Collaboration graph
[legend]

Public Attributes

std::array< std::uint8_t, sizeof(ClientId)> clientId {}
 
std::array< std::uint8_t, sizeof(unsigned long)> startTime {}
 
- Public Attributes inherited from game::Packet
PacketType packetType = PacketType::NONE
 

Detailed Description

JoinPacket is a TCP Packet that is sent by a client to the server to join a game.


The documentation for this struct was generated from the following file: