GPR5100 - Rollback
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Public Attributes | List of all members
game::JoinAckPacket Struct Reference

JoinAckPacket is a TCP Packet that is sent by the server to the client to answer a join packet. More...

#include <packet_type.h>

Inheritance diagram for game::JoinAckPacket:
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Collaboration diagram for game::JoinAckPacket:
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Public Attributes

std::array< std::uint8_t, sizeof(ClientId)> clientId {}
 
std::array< std::uint8_t, sizeof(unsigned short)> udpPort {}
 
- Public Attributes inherited from game::Packet
PacketType packetType = PacketType::NONE
 

Detailed Description

JoinAckPacket is a TCP Packet that is sent by the server to the client to answer a join packet.


The documentation for this struct was generated from the following file: