GPR5100 - Rollback
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Public Attributes | List of all members
game::DelayPacket Struct Reference

DelayPacket is a struct used by the SimulationServer to delay received Packet. More...

#include <simulation_server.h>

Public Attributes

float currentTime = 0.0f
 
std::unique_ptr< Packetpacket = nullptr
 

Detailed Description

DelayPacket is a struct used by the SimulationServer to delay received Packet.


The documentation for this struct was generated from the following file: