GPR5100 - Rollback
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Public Attributes | List of all members
game::ClientInfo Struct Reference

ClientInfo is a struct used by a network server to store all needed infos about a client. More...

#include <network_server.h>

Public Attributes

ClientId clientId = INVALID_CLIENT_ID
 
unsigned long long timeDifference = 0
 
sf::IpAddress udpRemoteAddress
 
unsigned short udpRemotePort = 0
 

Detailed Description

ClientInfo is a struct used by a network server to store all needed infos about a client.


The documentation for this struct was generated from the following file: