GPR5100 - Rollback
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Public Attributes | List of all members
game::Body Struct Reference

Body is a class that represents a rigid body. More...

#include <physics_manager.h>

Collaboration diagram for game::Body:
Collaboration graph
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Public Attributes

core::Vec2f position = core::Vec2f::zero()
 
core::Vec2f velocity = core::Vec2f::zero()
 
core::Degree angularVelocity = core::Degree(0.0f)
 
core::Degree rotation = core::Degree(0.0f)
 
BodyType bodyType = BodyType::DYNAMIC
 

Detailed Description

Body is a class that represents a rigid body.


The documentation for this struct was generated from the following file: