GPR5100 - Rollback
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game::ClientGameManager Member List

This is the complete list of members for game::ClientGameManager, including all inherited members.

Begin() override (defined in game::ClientGameManager)game::ClientGameManagervirtual
bulletTexture_ (defined in game::ClientGameManager)game::ClientGameManagerprotected
cameraView_ (defined in game::ClientGameManager)game::ClientGameManagerprotected
CheckWinner() const (defined in game::GameManager)game::GameManager
ClientGameManager(PacketSenderInterface &packetSenderInterface) (defined in game::ClientGameManager)game::ClientGameManagerexplicit
clientPlayer_ (defined in game::ClientGameManager)game::ClientGameManagerprotected
ConfirmValidateFrame(Frame newValidateFrame, const std::array< PhysicsState, maxPlayerNmb > &physicsStates) (defined in game::ClientGameManager)game::ClientGameManager
currentFrame_ (defined in game::GameManager)game::GameManagerprotected
DestroyBullet(core::Entity entity) (defined in game::GameManager)game::GameManagervirtual
Draw(sf::RenderTarget &target) override (defined in game::ClientGameManager)game::ClientGameManagervirtual
DrawImGui() override (defined in game::ClientGameManager)game::ClientGameManagervirtual
End() override (defined in game::ClientGameManager)game::ClientGameManagervirtual
entityManager_ (defined in game::GameManager)game::GameManagerprotected
FINISHED enum value (defined in game::ClientGameManager)game::ClientGameManager
fixedTimer_ (defined in game::ClientGameManager)game::ClientGameManagerprotected
FixedUpdate() (defined in game::ClientGameManager)game::ClientGameManager
font_ (defined in game::ClientGameManager)game::ClientGameManagerprotected
GameManager() (defined in game::GameManager)game::GameManager
GetCurrentFrame() const (defined in game::GameManager)game::GameManagerinline
GetEntityFromPlayerNumber(PlayerNumber playerNumber) const (defined in game::GameManager)game::GameManager
GetLastValidateFrame() const (defined in game::GameManager)game::GameManagerinline
GetPlayerNumber() const (defined in game::ClientGameManager)game::ClientGameManagerinline
GetRollbackManager() const (defined in game::GameManager)game::GameManagerinline
GetState() const (defined in game::ClientGameManager)game::ClientGameManagerinline
GetTransformManager() const (defined in game::GameManager)game::GameManagerinline
GetWindowSize() const (defined in game::ClientGameManager)game::ClientGameManagerinline
originalView_ (defined in game::ClientGameManager)game::ClientGameManagerprotected
packetSenderInterface_ (defined in game::ClientGameManager)game::ClientGameManagerprotected
playerEntityMap_ (defined in game::GameManager)game::GameManagerprotected
rollbackManager_ (defined in game::GameManager)game::GameManagerprotected
SetClientPlayer(PlayerNumber clientPlayer) (defined in game::ClientGameManager)game::ClientGameManager
SetPlayerInput(PlayerNumber playerNumber, PlayerInput playerInput, std::uint32_t inputFrame) override (defined in game::ClientGameManager)game::ClientGameManagervirtual
SetWindowSize(sf::Vector2u windowsSize) (defined in game::ClientGameManager)game::ClientGameManager
shipTexture_ (defined in game::ClientGameManager)game::ClientGameManagerprotected
SpawnBullet(PlayerNumber playerNumber, core::Vec2f position, core::Vec2f velocity) override (defined in game::ClientGameManager)game::ClientGameManagervirtual
SpawnPlayer(PlayerNumber playerNumber, core::Vec2f position, core::Degree rotation) overridegame::ClientGameManagervirtual
spriteManager_ (defined in game::ClientGameManager)game::ClientGameManagerprotected
starBackground_ (defined in game::ClientGameManager)game::ClientGameManagerprotected
STARTED enum value (defined in game::ClientGameManager)game::ClientGameManager
StartGame(unsigned long long int startingTime) (defined in game::ClientGameManager)game::ClientGameManager
startingTime_ (defined in game::ClientGameManager)game::ClientGameManagerprotected
State enum name (defined in game::ClientGameManager)game::ClientGameManager
state_ (defined in game::ClientGameManager)game::ClientGameManagerprotected
textRenderer_ (defined in game::ClientGameManager)game::ClientGameManagerprotected
transformManager_ (defined in game::GameManager)game::GameManagerprotected
Update(sf::Time dt) override (defined in game::ClientGameManager)game::ClientGameManagervirtual
UpdateCameraView() (defined in game::ClientGameManager)game::ClientGameManagerprotected
Validate(Frame newValidateFrame)game::GameManager
windowSize_ (defined in game::ClientGameManager)game::ClientGameManagerprotected
WinGame(PlayerNumber winner) override (defined in game::ClientGameManager)game::ClientGameManagervirtual
winner_ (defined in game::GameManager)game::GameManagerprotected
~DrawImGuiInterface()=default (defined in core::DrawImGuiInterface)core::DrawImGuiInterfacevirtual
~DrawInterface()=default (defined in core::DrawInterface)core::DrawInterfacevirtual
~GameManager()=default (defined in game::GameManager)game::GameManagervirtual
~SystemInterface()=default (defined in core::SystemInterface)core::SystemInterfacevirtual