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GPR5100 - Rollback
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This is the complete list of members for game::ClientGameManager, including all inherited members.
| Begin() override (defined in game::ClientGameManager) | game::ClientGameManager | virtual |
| bulletTexture_ (defined in game::ClientGameManager) | game::ClientGameManager | protected |
| cameraView_ (defined in game::ClientGameManager) | game::ClientGameManager | protected |
| CheckWinner() const (defined in game::GameManager) | game::GameManager | |
| ClientGameManager(PacketSenderInterface &packetSenderInterface) (defined in game::ClientGameManager) | game::ClientGameManager | explicit |
| clientPlayer_ (defined in game::ClientGameManager) | game::ClientGameManager | protected |
| ConfirmValidateFrame(Frame newValidateFrame, const std::array< PhysicsState, maxPlayerNmb > &physicsStates) (defined in game::ClientGameManager) | game::ClientGameManager | |
| currentFrame_ (defined in game::GameManager) | game::GameManager | protected |
| DestroyBullet(core::Entity entity) (defined in game::GameManager) | game::GameManager | virtual |
| Draw(sf::RenderTarget &target) override (defined in game::ClientGameManager) | game::ClientGameManager | virtual |
| DrawImGui() override (defined in game::ClientGameManager) | game::ClientGameManager | virtual |
| End() override (defined in game::ClientGameManager) | game::ClientGameManager | virtual |
| entityManager_ (defined in game::GameManager) | game::GameManager | protected |
| FINISHED enum value (defined in game::ClientGameManager) | game::ClientGameManager | |
| fixedTimer_ (defined in game::ClientGameManager) | game::ClientGameManager | protected |
| FixedUpdate() (defined in game::ClientGameManager) | game::ClientGameManager | |
| font_ (defined in game::ClientGameManager) | game::ClientGameManager | protected |
| GameManager() (defined in game::GameManager) | game::GameManager | |
| GetCurrentFrame() const (defined in game::GameManager) | game::GameManager | inline |
| GetEntityFromPlayerNumber(PlayerNumber playerNumber) const (defined in game::GameManager) | game::GameManager | |
| GetLastValidateFrame() const (defined in game::GameManager) | game::GameManager | inline |
| GetPlayerNumber() const (defined in game::ClientGameManager) | game::ClientGameManager | inline |
| GetRollbackManager() const (defined in game::GameManager) | game::GameManager | inline |
| GetState() const (defined in game::ClientGameManager) | game::ClientGameManager | inline |
| GetTransformManager() const (defined in game::GameManager) | game::GameManager | inline |
| GetWindowSize() const (defined in game::ClientGameManager) | game::ClientGameManager | inline |
| originalView_ (defined in game::ClientGameManager) | game::ClientGameManager | protected |
| packetSenderInterface_ (defined in game::ClientGameManager) | game::ClientGameManager | protected |
| playerEntityMap_ (defined in game::GameManager) | game::GameManager | protected |
| rollbackManager_ (defined in game::GameManager) | game::GameManager | protected |
| SetClientPlayer(PlayerNumber clientPlayer) (defined in game::ClientGameManager) | game::ClientGameManager | |
| SetPlayerInput(PlayerNumber playerNumber, PlayerInput playerInput, std::uint32_t inputFrame) override (defined in game::ClientGameManager) | game::ClientGameManager | virtual |
| SetWindowSize(sf::Vector2u windowsSize) (defined in game::ClientGameManager) | game::ClientGameManager | |
| shipTexture_ (defined in game::ClientGameManager) | game::ClientGameManager | protected |
| SpawnBullet(PlayerNumber playerNumber, core::Vec2f position, core::Vec2f velocity) override (defined in game::ClientGameManager) | game::ClientGameManager | virtual |
| SpawnPlayer(PlayerNumber playerNumber, core::Vec2f position, core::Degree rotation) override | game::ClientGameManager | virtual |
| spriteManager_ (defined in game::ClientGameManager) | game::ClientGameManager | protected |
| starBackground_ (defined in game::ClientGameManager) | game::ClientGameManager | protected |
| STARTED enum value (defined in game::ClientGameManager) | game::ClientGameManager | |
| StartGame(unsigned long long int startingTime) (defined in game::ClientGameManager) | game::ClientGameManager | |
| startingTime_ (defined in game::ClientGameManager) | game::ClientGameManager | protected |
| State enum name (defined in game::ClientGameManager) | game::ClientGameManager | |
| state_ (defined in game::ClientGameManager) | game::ClientGameManager | protected |
| textRenderer_ (defined in game::ClientGameManager) | game::ClientGameManager | protected |
| transformManager_ (defined in game::GameManager) | game::GameManager | protected |
| Update(sf::Time dt) override (defined in game::ClientGameManager) | game::ClientGameManager | virtual |
| UpdateCameraView() (defined in game::ClientGameManager) | game::ClientGameManager | protected |
| Validate(Frame newValidateFrame) | game::GameManager | |
| windowSize_ (defined in game::ClientGameManager) | game::ClientGameManager | protected |
| WinGame(PlayerNumber winner) override (defined in game::ClientGameManager) | game::ClientGameManager | virtual |
| winner_ (defined in game::GameManager) | game::GameManager | protected |
| ~DrawImGuiInterface()=default (defined in core::DrawImGuiInterface) | core::DrawImGuiInterface | virtual |
| ~DrawInterface()=default (defined in core::DrawInterface) | core::DrawInterface | virtual |
| ~GameManager()=default (defined in game::GameManager) | game::GameManager | virtual |
| ~SystemInterface()=default (defined in core::SystemInterface) | core::SystemInterface | virtual |