| AddComponent(Entity entity) | core::ComponentManager< sf::Sprite, static_cast< Component >(ComponentType::SPRITE)> | virtual |
| center_ (defined in core::SpriteManager) | core::SpriteManager | protected |
| CopyAllComponents(const std::vector< sf::Sprite > &components) | core::ComponentManager< sf::Sprite, static_cast< Component >(ComponentType::SPRITE)> | |
| Draw(sf::RenderTarget &window) override (defined in core::SpriteManager) | core::SpriteManager | virtual |
| GetAllComponents() const | core::ComponentManager< sf::Sprite, static_cast< Component >(ComponentType::SPRITE)> | |
| GetComponent(Entity entity) const | core::ComponentManager< sf::Sprite, static_cast< Component >(ComponentType::SPRITE)> | |
| GetComponent(Entity entity) | core::ComponentManager< sf::Sprite, static_cast< Component >(ComponentType::SPRITE)> | |
| RemoveComponent(Entity entity) | core::ComponentManager< sf::Sprite, static_cast< Component >(ComponentType::SPRITE)> | virtual |
| SetCenter(sf::Vector2f center) (defined in core::SpriteManager) | core::SpriteManager | inline |
| SetColor(Entity entity, sf::Color color) (defined in core::SpriteManager) | core::SpriteManager | |
| SetComponent(Entity entity, const sf::Sprite &value) | core::ComponentManager< sf::Sprite, static_cast< Component >(ComponentType::SPRITE)> | |
| SetOrigin(Entity entity, sf::Vector2f origin) (defined in core::SpriteManager) | core::SpriteManager | |
| SetTexture(Entity entity, const sf::Texture &texture) (defined in core::SpriteManager) | core::SpriteManager | |
| SetWindowSize(sf::Vector2f newWindowSize) (defined in core::SpriteManager) | core::SpriteManager | inline |
| SpriteManager(EntityManager &entityManager, TransformManager &transformManager) (defined in core::SpriteManager) | core::SpriteManager | inline |
| transformManager_ (defined in core::SpriteManager) | core::SpriteManager | protected |
| windowSize_ (defined in core::SpriteManager) | core::SpriteManager | protected |
| ~DrawInterface()=default (defined in core::DrawInterface) | core::DrawInterface | virtual |