2#include <SFML/System/Time.hpp>
13 float remainingTime = 0.0f;
27 void FixedUpdate(sf::Time dt);
ComponentManager is a class that owns Component in a contiguous array. Component indexing is done wit...
Definition: component.h:33
Manages the entities in an array using bitwise operations to know if it has components.
Definition: entity.h:35
BulletManager is a ComponentManager that holds all the Bullet in one place. It will automatically des...
Definition: bullet_manager.h:24
GameManager is a class which manages the state of the game. It is shared between the client and the s...
Definition: game_manager.h:27
constexpr auto INVALID_PLAYER
INVALID_PLAYER is an integer constant that defines an invalid player number.
Definition: game_globals.h:26
std::uint8_t PlayerNumber
PlayerNumber is a type used to define the number of the player. Starting from 0 to maxPlayerNmb.
Definition: game_globals.h:22
Bullet is a struct that contains info about a player bullet (when it will be destroyed and whose play...
Definition: bullet_manager.h:12