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GPR5100 - Rollback
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This is the complete list of members for game::RollbackManager, including all inherited members.
| ConfirmFrame(Frame newValidatedFrame, const std::array< PhysicsState, maxPlayerNmb > &serverPhysicsState) | game::RollbackManager | |
| DestroyEntity(core::Entity entity) | game::RollbackManager | |
| GetCurrentFrame() const (defined in game::RollbackManager) | game::RollbackManager | inline |
| GetInputs(PlayerNumber playerNumber) const (defined in game::RollbackManager) | game::RollbackManager | inline |
| GetLastReceivedFrame(PlayerNumber playerNumber) const (defined in game::RollbackManager) | game::RollbackManager | inline |
| GetLastValidateFrame() const (defined in game::RollbackManager) | game::RollbackManager | inline |
| GetPlayerCharacterManager() const (defined in game::RollbackManager) | game::RollbackManager | inline |
| GetTransformManager() const (defined in game::RollbackManager) | game::RollbackManager | inline |
| GetValidatePhysicsState(PlayerNumber playerNumber) const (defined in game::RollbackManager) | game::RollbackManager | |
| OnTrigger(core::Entity entity1, core::Entity entity2) override (defined in game::RollbackManager) | game::RollbackManager | virtual |
| RollbackManager(GameManager &gameManager, core::EntityManager &entityManager) (defined in game::RollbackManager) | game::RollbackManager | explicit |
| SetPlayerInput(PlayerNumber playerNumber, PlayerInput playerInput, Frame inputFrame) | game::RollbackManager | |
| SimulateToCurrentFrame() | game::RollbackManager | |
| SpawnBullet(PlayerNumber playerNumber, core::Entity entity, core::Vec2f position, core::Vec2f velocity) (defined in game::RollbackManager) | game::RollbackManager | |
| SpawnPlayer(PlayerNumber playerNumber, core::Entity entity, core::Vec2f position, core::Degree rotation) (defined in game::RollbackManager) | game::RollbackManager | |
| StartNewFrame(Frame newFrame) (defined in game::RollbackManager) | game::RollbackManager | |
| ValidateFrame(Frame newValidateFrame) | game::RollbackManager | |
| ~OnTriggerInterface()=default (defined in game::OnTriggerInterface) | game::OnTriggerInterface | virtual |