GPR5100 - Rollback
Loading...
Searching...
No Matches
game::PlayerCharacterManager Member List

This is the complete list of members for game::PlayerCharacterManager, including all inherited members.

AddComponent(Entity entity)core::ComponentManager< PlayerCharacter, static_cast< core::EntityMask >(ComponentType::PLAYER_CHARACTER)>virtual
CopyAllComponents(const std::vector< PlayerCharacter > &components)core::ComponentManager< PlayerCharacter, static_cast< core::EntityMask >(ComponentType::PLAYER_CHARACTER)>
FixedUpdate(sf::Time dt) (defined in game::PlayerCharacterManager)game::PlayerCharacterManager
GetAllComponents() constcore::ComponentManager< PlayerCharacter, static_cast< core::EntityMask >(ComponentType::PLAYER_CHARACTER)>
GetComponent(Entity entity) constcore::ComponentManager< PlayerCharacter, static_cast< core::EntityMask >(ComponentType::PLAYER_CHARACTER)>
GetComponent(Entity entity)core::ComponentManager< PlayerCharacter, static_cast< core::EntityMask >(ComponentType::PLAYER_CHARACTER)>
PlayerCharacterManager(core::EntityManager &entityManager, PhysicsManager &physicsManager, GameManager &gameManager) (defined in game::PlayerCharacterManager)game::PlayerCharacterManagerexplicit
RemoveComponent(Entity entity)core::ComponentManager< PlayerCharacter, static_cast< core::EntityMask >(ComponentType::PLAYER_CHARACTER)>virtual
SetComponent(Entity entity, const PlayerCharacter &value)core::ComponentManager< PlayerCharacter, static_cast< core::EntityMask >(ComponentType::PLAYER_CHARACTER)>