This is the complete list of members for game::PlayerCharacterManager, including all inherited members.
| AddComponent(Entity entity) | core::ComponentManager< PlayerCharacter, static_cast< core::EntityMask >(ComponentType::PLAYER_CHARACTER)> | virtual |
| CopyAllComponents(const std::vector< PlayerCharacter > &components) | core::ComponentManager< PlayerCharacter, static_cast< core::EntityMask >(ComponentType::PLAYER_CHARACTER)> | |
| FixedUpdate(sf::Time dt) (defined in game::PlayerCharacterManager) | game::PlayerCharacterManager | |
| GetAllComponents() const | core::ComponentManager< PlayerCharacter, static_cast< core::EntityMask >(ComponentType::PLAYER_CHARACTER)> | |
| GetComponent(Entity entity) const | core::ComponentManager< PlayerCharacter, static_cast< core::EntityMask >(ComponentType::PLAYER_CHARACTER)> | |
| GetComponent(Entity entity) | core::ComponentManager< PlayerCharacter, static_cast< core::EntityMask >(ComponentType::PLAYER_CHARACTER)> | |
| PlayerCharacterManager(core::EntityManager &entityManager, PhysicsManager &physicsManager, GameManager &gameManager) (defined in game::PlayerCharacterManager) | game::PlayerCharacterManager | explicit |
| RemoveComponent(Entity entity) | core::ComponentManager< PlayerCharacter, static_cast< core::EntityMask >(ComponentType::PLAYER_CHARACTER)> | virtual |
| SetComponent(Entity entity, const PlayerCharacter &value) | core::ComponentManager< PlayerCharacter, static_cast< core::EntityMask >(ComponentType::PLAYER_CHARACTER)> | |