GPR5100 - Rollback
Loading...
Searching...
No Matches
game::GameManager Member List

This is the complete list of members for game::GameManager, including all inherited members.

CheckWinner() const (defined in game::GameManager)game::GameManager
currentFrame_ (defined in game::GameManager)game::GameManagerprotected
DestroyBullet(core::Entity entity) (defined in game::GameManager)game::GameManagervirtual
entityManager_ (defined in game::GameManager)game::GameManagerprotected
GameManager() (defined in game::GameManager)game::GameManager
GetCurrentFrame() const (defined in game::GameManager)game::GameManagerinline
GetEntityFromPlayerNumber(PlayerNumber playerNumber) const (defined in game::GameManager)game::GameManager
GetLastValidateFrame() const (defined in game::GameManager)game::GameManagerinline
GetRollbackManager() const (defined in game::GameManager)game::GameManagerinline
GetTransformManager() const (defined in game::GameManager)game::GameManagerinline
playerEntityMap_ (defined in game::GameManager)game::GameManagerprotected
rollbackManager_ (defined in game::GameManager)game::GameManagerprotected
SetPlayerInput(PlayerNumber playerNumber, PlayerInput playerInput, std::uint32_t inputFrame) (defined in game::GameManager)game::GameManagervirtual
SpawnBullet(PlayerNumber, core::Vec2f position, core::Vec2f velocity) (defined in game::GameManager)game::GameManagervirtual
SpawnPlayer(PlayerNumber playerNumber, core::Vec2f position, core::Degree rotation) (defined in game::GameManager)game::GameManagervirtual
transformManager_ (defined in game::GameManager)game::GameManagerprotected
Validate(Frame newValidateFrame)game::GameManager
WinGame(PlayerNumber winner) (defined in game::GameManager)game::GameManagervirtual
winner_ (defined in game::GameManager)game::GameManagerprotected
~GameManager()=default (defined in game::GameManager)game::GameManagervirtual