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GPR5100 - Rollback
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This is the complete list of members for game::GameManager, including all inherited members.
| CheckWinner() const (defined in game::GameManager) | game::GameManager | |
| currentFrame_ (defined in game::GameManager) | game::GameManager | protected |
| DestroyBullet(core::Entity entity) (defined in game::GameManager) | game::GameManager | virtual |
| entityManager_ (defined in game::GameManager) | game::GameManager | protected |
| GameManager() (defined in game::GameManager) | game::GameManager | |
| GetCurrentFrame() const (defined in game::GameManager) | game::GameManager | inline |
| GetEntityFromPlayerNumber(PlayerNumber playerNumber) const (defined in game::GameManager) | game::GameManager | |
| GetLastValidateFrame() const (defined in game::GameManager) | game::GameManager | inline |
| GetRollbackManager() const (defined in game::GameManager) | game::GameManager | inline |
| GetTransformManager() const (defined in game::GameManager) | game::GameManager | inline |
| playerEntityMap_ (defined in game::GameManager) | game::GameManager | protected |
| rollbackManager_ (defined in game::GameManager) | game::GameManager | protected |
| SetPlayerInput(PlayerNumber playerNumber, PlayerInput playerInput, std::uint32_t inputFrame) (defined in game::GameManager) | game::GameManager | virtual |
| SpawnBullet(PlayerNumber, core::Vec2f position, core::Vec2f velocity) (defined in game::GameManager) | game::GameManager | virtual |
| SpawnPlayer(PlayerNumber playerNumber, core::Vec2f position, core::Degree rotation) (defined in game::GameManager) | game::GameManager | virtual |
| transformManager_ (defined in game::GameManager) | game::GameManager | protected |
| Validate(Frame newValidateFrame) | game::GameManager | |
| WinGame(PlayerNumber winner) (defined in game::GameManager) | game::GameManager | virtual |
| winner_ (defined in game::GameManager) | game::GameManager | protected |
| ~GameManager()=default (defined in game::GameManager) | game::GameManager | virtual |