GPR5100 - Rollback
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game
BulletManager
game::BulletManager Member List
This is the complete list of members for
game::BulletManager
, including all inherited members.
AddComponent
(Entity entity)
core::ComponentManager< Bullet, static_cast< core::EntityMask >(ComponentType::BULLET)>
virtual
BulletManager
(core::EntityManager &entityManager, GameManager &gameManager) (defined in
game::BulletManager
)
game::BulletManager
explicit
CopyAllComponents
(const std::vector< Bullet > &components)
core::ComponentManager< Bullet, static_cast< core::EntityMask >(ComponentType::BULLET)>
FixedUpdate
(sf::Time dt) (defined in
game::BulletManager
)
game::BulletManager
GetAllComponents
() const
core::ComponentManager< Bullet, static_cast< core::EntityMask >(ComponentType::BULLET)>
GetComponent
(Entity entity) const
core::ComponentManager< Bullet, static_cast< core::EntityMask >(ComponentType::BULLET)>
GetComponent
(Entity entity)
core::ComponentManager< Bullet, static_cast< core::EntityMask >(ComponentType::BULLET)>
RemoveComponent
(Entity entity)
core::ComponentManager< Bullet, static_cast< core::EntityMask >(ComponentType::BULLET)>
virtual
SetComponent
(Entity entity, const Bullet &value)
core::ComponentManager< Bullet, static_cast< core::EntityMask >(ComponentType::BULLET)>
Generated by
1.9.5