GPR5100 - Rollback
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game::BulletManager Member List

This is the complete list of members for game::BulletManager, including all inherited members.

AddComponent(Entity entity)core::ComponentManager< Bullet, static_cast< core::EntityMask >(ComponentType::BULLET)>virtual
BulletManager(core::EntityManager &entityManager, GameManager &gameManager) (defined in game::BulletManager)game::BulletManagerexplicit
CopyAllComponents(const std::vector< Bullet > &components)core::ComponentManager< Bullet, static_cast< core::EntityMask >(ComponentType::BULLET)>
FixedUpdate(sf::Time dt) (defined in game::BulletManager)game::BulletManager
GetAllComponents() constcore::ComponentManager< Bullet, static_cast< core::EntityMask >(ComponentType::BULLET)>
GetComponent(Entity entity) constcore::ComponentManager< Bullet, static_cast< core::EntityMask >(ComponentType::BULLET)>
GetComponent(Entity entity)core::ComponentManager< Bullet, static_cast< core::EntityMask >(ComponentType::BULLET)>
RemoveComponent(Entity entity)core::ComponentManager< Bullet, static_cast< core::EntityMask >(ComponentType::BULLET)>virtual
SetComponent(Entity entity, const Bullet &value)core::ComponentManager< Bullet, static_cast< core::EntityMask >(ComponentType::BULLET)>