GPR5100 - Rollback
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game::BodyManager Member List

This is the complete list of members for game::BodyManager, including all inherited members.

AddComponent(Entity entity)core::ComponentManager< Body, static_cast< core::EntityMask >(core::ComponentType::BODY2D)>virtual
CopyAllComponents(const std::vector< Body > &components)core::ComponentManager< Body, static_cast< core::EntityMask >(core::ComponentType::BODY2D)>
GetAllComponents() constcore::ComponentManager< Body, static_cast< core::EntityMask >(core::ComponentType::BODY2D)>
GetComponent(Entity entity) constcore::ComponentManager< Body, static_cast< core::EntityMask >(core::ComponentType::BODY2D)>
GetComponent(Entity entity)core::ComponentManager< Body, static_cast< core::EntityMask >(core::ComponentType::BODY2D)>
RemoveComponent(Entity entity)core::ComponentManager< Body, static_cast< core::EntityMask >(core::ComponentType::BODY2D)>virtual
SetComponent(Entity entity, const Body &value)core::ComponentManager< Body, static_cast< core::EntityMask >(core::ComponentType::BODY2D)>