GPR5100 - Rollback
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game
BodyManager
game::BodyManager Member List
This is the complete list of members for
game::BodyManager
, including all inherited members.
AddComponent
(Entity entity)
core::ComponentManager< Body, static_cast< core::EntityMask >(core::ComponentType::BODY2D)>
virtual
CopyAllComponents
(const std::vector< Body > &components)
core::ComponentManager< Body, static_cast< core::EntityMask >(core::ComponentType::BODY2D)>
GetAllComponents
() const
core::ComponentManager< Body, static_cast< core::EntityMask >(core::ComponentType::BODY2D)>
GetComponent
(Entity entity) const
core::ComponentManager< Body, static_cast< core::EntityMask >(core::ComponentType::BODY2D)>
GetComponent
(Entity entity)
core::ComponentManager< Body, static_cast< core::EntityMask >(core::ComponentType::BODY2D)>
RemoveComponent
(Entity entity)
core::ComponentManager< Body, static_cast< core::EntityMask >(core::ComponentType::BODY2D)>
virtual
SetComponent
(Entity entity, const Body &value)
core::ComponentManager< Body, static_cast< core::EntityMask >(core::ComponentType::BODY2D)>
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